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features:conditions [2016/11/23 17:01]
Andreas Breitschopp [ILS Visibility]
features:conditions [2017/08/02 17:03]
Andreas Breitschopp [Surface Wind]
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 Here all themes that are available in the flight simulator are listed and can be activated with just one click. Here all themes that are available in the flight simulator are listed and can be activated with just one click.
  
-===== ILS Visibility =====+:i: Note: This section does not appear if Active Sky is enabled as weather engine in the [[features/​settings#​weather_engine|Settings]] module.
  
-{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​ils-visibility.png?​nolink|}}+===== Weather Mode for Active Sky Weather Engine =====
  
-Use this section to set a pre-defined visibility condition for any of the ILS categories.+{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-mode-active-sky.png?​nolink|}}
  
-Following values are the default for decision height ​and runway visibility:+In this area you can see the current Active Sky weather mode and change it, too.
  
-         ^ Decision Height ^ Runway Visibility ^ +:i: Note: This section only appears if Active Sky is enabled as weather engine in the [[features/​settings#​weather_engine|Settings]] module.
-^ CAT I    | 200 ft (60 m)   | 1,800 ft (550 m)  | +
-^ CAT II   | 100 ft (30 m)   | 1,000 ft (300 m)  | +
-^ CAT IIIa | 50 ft (15 m)    | 600 ft (180 m)    | +
-^ CAT IIIb | 30 ft (10 m)    | 150 ft (46 m)     | +
-^ CAT IIIc | 0 ft (0 m)      | 30 ft (10 m)      |+
  
-:i: Note: You can customize these values in the [[features:settings#​ils_visibility|Settings]] module to your needs.+==== Change Weather Mode ==== 
 + 
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-mode-active-sky-change.png?​nolink|}} 
 + 
 +Select the desired weather mode here and set it with the button ''​Set Weather Mode''​. 
 + 
 +=== Historic Dynamic Weather === 
 + 
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-mode-active-sky-change-historic.png?​nolink|}} 
 + 
 +If you have chosen the hisotoric dynamic weather mode you can set the historic date and time here.
  
 ===== Real-Time Weather ===== ===== Real-Time Weather =====
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 :i: Note: You can change the used real-time weather source in the [[features/​settings#​real-time_weather_source|Settings]] module. :i: Note: You can change the used real-time weather source in the [[features/​settings#​real-time_weather_source|Settings]] module.
 +
 +:i: Note: This section does only appear if Prepar3D, FSX or FSW is selected as simulator type and Active Sky is not enabled as weather engine in the [[features/​settings#​weather_engine|Settings]] module.
 +
 +===== Real-Time Weather for X-Plane =====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​real-time-weather-x-plane.png?​nolink|}}
 +
 +You have the option to enable real-time weather in this section.
 +
 +Additionally you will see the current availability status of the real-time weather and you have the option to use the button ''​Refresh Real-Time Weather Now''​ to reload the weather at any time.
 +
 +:i: Note: This section does only appear if X-Plane is selected as simulator type.
  
 ==== Continous Real-Time Weather ==== ==== Continous Real-Time Weather ====
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 Below that some information is displayed to show when the next automated weather update will be performed. Below that some information is displayed to show when the next automated weather update will be performed.
 +
 +===== Weather Effects for Active Sky Weather Engine =====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky.png?​nolink|}}
 +
 +In this area you can create new and edit existent Active Sky weather effects.
 +
 +:i: Note: This section only appears if Active Sky is enabled as weather engine in the [[features/​settings#​weather_engine|Settings]] module.
 +
 +==== Weather Effect ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit.png?​nolink|}}
 +
 +Here different options of the weather effect can be changed.
 +
 +Use the button ''​Send New Effect to Active Sky''​ to active a new weather effect, the button ''​Delete Effect''​ to remove an existent one again and ''​Copy Effect''​ to create a duplicate of the current selected effect.
 +
 +:i: Note: An already sent weather effect cannot be changed anymore. Please just duplicate it and then remove the old one.
 +
 +=== General ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-general.png?​nolink|}}
 +
 +First you can enter a name for the weather effect here and set the effect type as of
 +  * Thermal
 +  * Downdraft
 +  * Updraft
 +  * Turbulence
 +  * Windshear
 +
 +Then the effect intensity can be defined as vertical speed for thermal, downdraft and updraft effect types and as an intensity between ''​1''​ and ''​5''​ for the turbulence and windshear effect types.
 +
 +=== Effect Altitude ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-altitude.png?​nolink|}}
 +
 +You can choose here if the current aircraft altitude should be used for the effect or you want to define an altitude (MSL) manually.
 +
 +Additionally an altitude range can be set: So if you define, for example, an custom altitude of 10,000 ft and an altitude range of 1,000 ft the effect will be active between 9,500 and 10,500 ft.
 +
 +=== Effect Location ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-location.png?​nolink|}}
 +
 +Select here if the effect should be placed at the current aircraft location, relative to the aircraft location or at a custom absolute location.
 +
 +Additionally a location range can be set defining the radius around the location where the effect should be active.
 +
 +=== Relative to Aircraft Location ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-location-relative.png?​nolink|}}
 +
 +If the effect should be placed relative to the aircraft location, you first need to choose if it should be place in the direction of the current aircraft bearing or in a custom direction.
 +
 +Then you need to define the distance the effect should be placed away from the aircraft.
 +
 +=== Absolute Location ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-location-absolute.png?​nolink|}}
 +
 +In case of an absolute position you can directly enter the latitude and longitude of the position where the weather effect should be located.
 +
 +===== ILS Visibility =====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​ils-visibility.png?​nolink|}}
 +
 +Use this section to set a pre-defined visibility condition for any of the ILS categories.
 +
 +Following values are the default for decision height and runway visibility:
 +
 +|          ^ Decision Height ^ Runway Visibility ^
 +^ CAT I    | 200 ft (60 m)   | 1,800 ft (550 m)  |
 +^ CAT II   | 100 ft (30 m)   | 1,000 ft (300 m)  |
 +^ CAT IIIa | 50 ft (15 m)    | 600 ft (180 m)    |
 +^ CAT IIIb | 30 ft (10 m)    | 150 ft (46 m)     |
 +^ CAT IIIc | 0 ft (0 m)      | 30 ft (10 m)      |
 +
 +:i: Note: You can customize these values in the [[features:​settings#​ils_visibility|Settings]] module to your needs.
  
 ===== Custom Weather ===== ===== Custom Weather =====
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 In case you want to define a completely custom weather situation you can do so in this section. In case you want to define a completely custom weather situation you can do so in this section.
 +
 +:i: Note: This version of the custom weather section appears if Prepar3D, FSX or FSW is selected as simulator type.
  
 ==== Load and Send Weather ==== ==== Load and Send Weather ====
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 You can define all wind layers - including the surface wind - in this section. You can define all wind layers - including the surface wind - in this section.
  
-First enter the speed and optional gust speed (keep it ''​0''​ if not needed) of the wind layer. +First you can define the direction where the wind is coming from. You have two additional options regarding the wind direction:
- +
-Next you can define the direction where the wind is coming from. You have two additional options regarding the wind direction:+
  
 You can define it as ''​Entirely Variable''​ or even enter the ''​from''​ and ''​to''​ direction where the wind is coming from. If the wind should come only from a fixed direction, just keep the ''​Entirely Variable Direction''​ check box unchecked and the variation input fields as ''​0''​. You can define it as ''​Entirely Variable''​ or even enter the ''​from''​ and ''​to''​ direction where the wind is coming from. If the wind should come only from a fixed direction, just keep the ''​Entirely Variable Direction''​ check box unchecked and the variation input fields as ''​0''​.
 +
 +Next enter the speed and optional gust speed (keep it ''​0''​ if not needed) of the wind layer.
  
 Next you can define if the current wind layer is a surface wind or an wind aloft. In case of a surface wind you have the additional option to define a depth/​height of the wind and if it is a wind aloft you can define a maximum altitude (MSL) for it instead. Next you can define if the current wind layer is a surface wind or an wind aloft. In case of a surface wind you have the additional option to define a depth/​height of the wind and if it is a wind aloft you can define a maximum altitude (MSL) for it instead.
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 :i: Note: You may add as many wind layers as you want, but there can be only one of them defined as surface wind. :i: Note: You may add as many wind layers as you want, but there can be only one of them defined as surface wind.
  
-Finally you can define ​turbulances ​in this wind layer as+Finally you can define ​turbulences ​in this wind layer as
   * None   * None
   * Light   * Light
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   * Round   * Round
   * Anvil   * Anvil
-turbulances ​in the cloud layer as of+turbulences ​in the cloud layer as of
   * None   * None
   * Light   * Light
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 {{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-atmospheric-pressure.png?​nolink|}} {{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-atmospheric-pressure.png?​nolink|}}
 +
 +Here you can define the atmospheric pressure for your custom weather situation.
 +
 +===== Custom Weather for X-Plane =====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane.png?​nolink|}}
 +
 +In case you want to define a completely custom weather situation you can do so in this section.
 +
 +:i: Note: This version of the custom weather section appears if X-Plane is selected as simulator type.
 +
 +==== Atmospheric Conditions ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-atmospheric-conditions.png?​nolink|}}
 +
 +Here you can first define the visibility followed by the precipitation and storminess as percentage.
 +
 +Additionally the temperature,​ dew point and atmospheric pressure can be set.
 +
 +==== Thermals ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-thermals.png?​nolink|}}
 +
 +You can define thermal effects in this section.
 +
 +First enter the altitude where the thermal effect should occur.
 +
 +Then you can set its coverage as percentage as well as the climb rate.
 +
 +==== Wind Layers ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-wind-layers.png?​nolink|}}
 +
 +You can define all wind layers in this section.
 +
 +First enter the direction, altitude and speed of the wind layer.
 +
 +Next you can define the turbulence intensity between ''​0''​ and ''​10''​.
 +
 +Finally the gust direction change and speed increase can be set.
 +
 +==== Bodies of Water ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-bodies-water.png?​nolink|}}
 +
 +In this section the water wave height and direction can be defined.
 +
 +==== Cloud Layers ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-cloud-layers.png?​nolink|}}
 +
 +Here you can define all cloud layers of the custom weather situation.
 +
 +First choose the cloud type as of
 +  * Cirrus
 +  * Few Cumulus
 +  * Scattered Cumulus
 +  * Broken Cumulus
 +  * Overcast Cumulus
 +  * Stratus
 +
 +Then you can enter a base and top altitude (MSL) for the cloud layer.
 +
 +==== Runway Conditions ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-runway-conditions.png?​nolink|}}
 +
 +Here you can choose the runway conditions as of
 +  * Dry
 +  * Damp
 +  * Wet
 +
 +If you have chosen ''​Damp''​ or ''​Wet''​ you can additionally decide if the runway surface should be patchy or not.
 +
 +===== Custom Weather for Active Sky Weather Engine =====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-active-sky.png?​nolink|}}
 +
 +In case you want to define a completely custom weather situation you can do so in this section.
 +
 +:i: Note: This version of the custom weather section only appears if Active Sky is enabled as weather engine in the [[features/​settings#​weather_engine|Settings]] module.
 +
 +==== Surface Wind ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-active-sky-surface-wind.png?​nolink|}}
 +
 +You can define the surface wind in this section.
 +
 +First you can define the direction where the wind is coming from including a variance.
 +
 +Next enter the speed and optional gust speed (keep it ''​0''​ if not needed) of the wind.
 +
 +Also the temperature and the dew point on the surface can be defined here.
 +
 +Finally you can define turbulences in the surface wind as:
 +  * None
 +  * Light
 +  * Moderate
 +  * Heavy
 +  * Severe
 +
 +==== Surface Visibility ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-active-sky-surface-visibility.png?​nolink|}}
 +
 +The surface visibility of the custom weather situation can be defined in this section.
 +
 +First enter the base and maximum (top) altitude (MSL) of the visibility layer.
 +
 +Then you can define the visibility itself.
 +
 +==== Wind Aloft Layers ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-active-sky-wind-aloft-layers.png?​nolink|}}
 +
 +You can define all wind aloft layers in this section.
 +
 +First enter the speed and the direction of the wind layer.
 +
 +Next you can define the temperature and finally the turbulences in this wind layer as:
 +  * None
 +  * Light
 +  * Moderate
 +  * Heavy
 +  * Severe
 +
 +:i: Note: The altitudes of the individual wind layers cannot be changed for Active Sky.
 +
 +==== Cloud Layers ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-active-sky-cloud-layers.png?​nolink|}}
 +
 +Here you can define all cloud layers of the custom weather situation.
 +
 +First enter a base and top altitude (MSL) for the cloud layer.
 +
 +Then you can define several additional parameters for like cloud coverage as of
 +  * 1/8 Coverage
 +  * 2/8 Coverage
 +  * 3/8 Coverage
 +  * 4/8 Coverage
 +  * 5/8 Coverage
 +  * 6/8 Coverage
 +  * 7/8 Coverage
 +  * 8/8 Coverage
 +cloud type as of
 +  * Cirrus
 +  * Stratus
 +  * Cumulus
 +  * Cumulo-nimbus
 +turbulences in the cloud layer as of
 +  * None
 +  * Light
 +  * Moderate
 +  * Heavy
 +  * Severe
 +type of precipitation as of
 +  * None
 +  * Rain
 +  * Freezing Rain
 +  * Hail
 +  * Snow
 +precipitation strength as of
 +  * Very Light
 +  * Light
 +  * Moderate
 +  * Heavy
 +  * Dense
 +as well as the icing rate as of
 +  * None
 +  * Trace
 +  * Light
 +  * Moderate
 +  * Severe
 +
 +==== Atmospheric Pressure ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-active-sky-atmospheric-pressure.png?​nolink|}}
  
 Here you can define the atmospheric pressure for your custom weather situation. Here you can define the atmospheric pressure for your custom weather situation.
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 All your saved weather presets are listed here. There is no limit in the number of weather presets you can define. All your saved weather presets are listed here. There is no limit in the number of weather presets you can define.
  
-To delete a weather ​preset again, just right-click (for touch-screens:​ "long touch"​) on one of the presets. Then you will be asked if you want to delete ​it.+==== Pop-Up Menu ==== 
 + 
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-presets-pop-up-menu.png?​nolink|}} 
 + 
 +If you right click (long "touch"​) on a weather preset this pop-up menu will be shown enabling ​you to rename, ​delete ​or edit an existent weather preset again. 
 + 
 +=== Rename Weather Preset === 
 + 
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-presets-rename.png?​nolink|}} 
 + 
 +Here you can set a new name for an existent weather preset.
  
 ===== Season and Time ===== ===== Season and Time =====
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 Beside a very detailed weather configuration system this module offers here also an easy way to change the current simulation rate of the simulator. Beside a very detailed weather configuration system this module offers here also an easy way to change the current simulation rate of the simulator.
 +
 +Only for X-Plane additionally the actual simulation rate is shown next to the currently requested one. For Prepar3D, FSX and FSW these two are always identical.
  
 ===== General Info ===== ===== General Info =====