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Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
features:conditions [2016/11/24 12:49] Andreas Breitschopp |
features:conditions [2017/08/02 17:04] Andreas Breitschopp [Wind Aloft Layers] |
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Here all themes that are available in the flight simulator are listed and can be activated with just one click. | Here all themes that are available in the flight simulator are listed and can be activated with just one click. | ||
+ | |||
+ | :i: Note: This section does not appear if Active Sky is enabled as weather engine in the [[features/settings#weather_engine|Settings]] module. | ||
===== Weather Mode for Active Sky Weather Engine ===== | ===== Weather Mode for Active Sky Weather Engine ===== | ||
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:i: Note: You can change the used real-time weather source in the [[features/settings#real-time_weather_source|Settings]] module. | :i: Note: You can change the used real-time weather source in the [[features/settings#real-time_weather_source|Settings]] module. | ||
+ | |||
+ | :i: Note: This section does only appear if Prepar3D, FSX or FSW is selected as simulator type and Active Sky is not enabled as weather engine in the [[features/settings#weather_engine|Settings]] module. | ||
+ | |||
+ | ===== Real-Time Weather for X-Plane ===== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/real-time-weather-x-plane.png?nolink|}} | ||
+ | |||
+ | You have the option to enable real-time weather in this section. | ||
+ | |||
+ | Additionally you will see the current availability status of the real-time weather and you have the option to use the button ''Refresh Real-Time Weather Now'' to reload the weather at any time. | ||
+ | |||
+ | :i: Note: This section does only appear if X-Plane is selected as simulator type. | ||
==== Continous Real-Time Weather ==== | ==== Continous Real-Time Weather ==== | ||
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Additionally an altitude range can be set: So if you define, for example, an custom altitude of 10,000 ft and an altitude range of 1,000 ft the effect will be active between 9,500 and 10,500 ft. | Additionally an altitude range can be set: So if you define, for example, an custom altitude of 10,000 ft and an altitude range of 1,000 ft the effect will be active between 9,500 and 10,500 ft. | ||
+ | |||
+ | === Effect Location === | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/weather-effects-active-sky-edit-location.png?nolink|}} | ||
+ | |||
+ | Select here if the effect should be placed at the current aircraft location, relative to the aircraft location or at a custom absolute location. | ||
+ | |||
+ | Additionally a location range can be set defining the radius around the location where the effect should be active. | ||
+ | |||
+ | === Relative to Aircraft Location === | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/weather-effects-active-sky-edit-location-relative.png?nolink|}} | ||
+ | |||
+ | If the effect should be placed relative to the aircraft location, you first need to choose if it should be place in the direction of the current aircraft bearing or in a custom direction. | ||
+ | |||
+ | Then you need to define the distance the effect should be placed away from the aircraft. | ||
+ | |||
+ | === Absolute Location === | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/weather-effects-active-sky-edit-location-absolute.png?nolink|}} | ||
+ | |||
+ | In case of an absolute position you can directly enter the latitude and longitude of the position where the weather effect should be located. | ||
===== ILS Visibility ===== | ===== ILS Visibility ===== | ||
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In case you want to define a completely custom weather situation you can do so in this section. | In case you want to define a completely custom weather situation you can do so in this section. | ||
+ | |||
+ | :i: Note: This version of the custom weather section appears if Prepar3D, FSX or FSW is selected as simulator type. | ||
==== Load and Send Weather ==== | ==== Load and Send Weather ==== | ||
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You can define all wind layers - including the surface wind - in this section. | You can define all wind layers - including the surface wind - in this section. | ||
- | First enter the speed and optional gust speed (keep it ''0'' if not needed) of the wind layer. | + | First you can define the direction where the wind is coming from. You have two additional options regarding the wind direction: |
- | + | ||
- | Next you can define the direction where the wind is coming from. You have two additional options regarding the wind direction: | + | |
You can define it as ''Entirely Variable'' or even enter the ''from'' and ''to'' direction where the wind is coming from. If the wind should come only from a fixed direction, just keep the ''Entirely Variable Direction'' check box unchecked and the variation input fields as ''0''. | You can define it as ''Entirely Variable'' or even enter the ''from'' and ''to'' direction where the wind is coming from. If the wind should come only from a fixed direction, just keep the ''Entirely Variable Direction'' check box unchecked and the variation input fields as ''0''. | ||
+ | |||
+ | Next enter the speed and optional gust speed (keep it ''0'' if not needed) of the wind layer. | ||
Next you can define if the current wind layer is a surface wind or an wind aloft. In case of a surface wind you have the additional option to define a depth/height of the wind and if it is a wind aloft you can define a maximum altitude (MSL) for it instead. | Next you can define if the current wind layer is a surface wind or an wind aloft. In case of a surface wind you have the additional option to define a depth/height of the wind and if it is a wind aloft you can define a maximum altitude (MSL) for it instead. | ||
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:i: Note: You may add as many wind layers as you want, but there can be only one of them defined as surface wind. | :i: Note: You may add as many wind layers as you want, but there can be only one of them defined as surface wind. | ||
- | Finally you can define turbulances in this wind layer as | + | Finally you can define turbulences in this wind layer as |
* None | * None | ||
* Light | * Light | ||
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* Round | * Round | ||
* Anvil | * Anvil | ||
- | turbulances in the cloud layer as of | + | turbulences in the cloud layer as of |
* None | * None | ||
* Light | * Light | ||
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Here you can define the atmospheric pressure for your custom weather situation. | Here you can define the atmospheric pressure for your custom weather situation. | ||
+ | |||
+ | ===== Custom Weather for X-Plane ===== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/custom-weather-x-plane.png?nolink|}} | ||
+ | |||
+ | In case you want to define a completely custom weather situation you can do so in this section. | ||
+ | |||
+ | :i: Note: This version of the custom weather section appears if X-Plane is selected as simulator type. | ||
+ | |||
+ | ==== Atmospheric Conditions ==== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/custom-weather-x-plane-atmospheric-conditions.png?nolink|}} | ||
+ | |||
+ | Here you can first define the visibility followed by the precipitation and storminess as percentage. | ||
+ | |||
+ | Additionally the temperature, dew point and atmospheric pressure can be set. | ||
+ | |||
+ | ==== Thermals ==== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/custom-weather-x-plane-thermals.png?nolink|}} | ||
+ | |||
+ | You can define thermal effects in this section. | ||
+ | |||
+ | First enter the altitude where the thermal effect should occur. | ||
+ | |||
+ | Then you can set its coverage as percentage as well as the climb rate. | ||
+ | |||
+ | ==== Wind Layers ==== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/custom-weather-x-plane-wind-layers.png?nolink|}} | ||
+ | |||
+ | You can define all wind layers in this section. | ||
+ | |||
+ | First enter the direction, altitude and speed of the wind layer. | ||
+ | |||
+ | Next you can define the turbulence intensity between ''0'' and ''10''. | ||
+ | |||
+ | Finally the gust direction change and speed increase can be set. | ||
+ | |||
+ | ==== Bodies of Water ==== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/custom-weather-x-plane-bodies-water.png?nolink|}} | ||
+ | |||
+ | In this section the water wave height and direction can be defined. | ||
+ | |||
+ | ==== Cloud Layers ==== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/custom-weather-x-plane-cloud-layers.png?nolink|}} | ||
+ | |||
+ | Here you can define all cloud layers of the custom weather situation. | ||
+ | |||
+ | First choose the cloud type as of | ||
+ | * Cirrus | ||
+ | * Few Cumulus | ||
+ | * Scattered Cumulus | ||
+ | * Broken Cumulus | ||
+ | * Overcast Cumulus | ||
+ | * Stratus | ||
+ | |||
+ | Then you can enter a base and top altitude (MSL) for the cloud layer. | ||
+ | |||
+ | ==== Runway Conditions ==== | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/custom-weather-x-plane-runway-conditions.png?nolink|}} | ||
+ | |||
+ | Here you can choose the runway conditions as of | ||
+ | * Dry | ||
+ | * Damp | ||
+ | * Wet | ||
+ | |||
+ | If you have chosen ''Damp'' or ''Wet'' you can additionally decide if the runway surface should be patchy or not. | ||
===== Custom Weather for Active Sky Weather Engine ===== | ===== Custom Weather for Active Sky Weather Engine ===== | ||
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You can define the surface wind in this section. | You can define the surface wind in this section. | ||
- | First enter the speed and optional gust speed (keep it ''0'' if not needed) of the wind. | + | First you can define the direction where the wind is coming from including a variance. |
- | Next you can define the direction where the wind is coming from including a variance. | + | Next enter the speed and optional gust speed (keep it ''0'' if not needed) of the wind. |
Also the temperature and the dew point on the surface can be defined here. | Also the temperature and the dew point on the surface can be defined here. | ||
- | Finally you can define turbulances in the surface wind as: | + | Finally you can define turbulences in the surface wind as: |
* None | * None | ||
* Light | * Light | ||
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You can define all wind aloft layers in this section. | You can define all wind aloft layers in this section. | ||
- | First enter the speed and the direction of the wind layer. | + | First enter the direction and speed of the wind layer. |
- | Next you can define the temperature and finally the turbulances in this wind layer as: | + | Next you can define the temperature and finally the turbulences in this wind layer as: |
* None | * None | ||
* Light | * Light | ||
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* Heavy | * Heavy | ||
* Severe | * Severe | ||
+ | |||
+ | :i: Note: The altitudes of the individual wind layers cannot be changed for Active Sky. | ||
==== Cloud Layers ==== | ==== Cloud Layers ==== | ||
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* Cumulus | * Cumulus | ||
* Cumulo-nimbus | * Cumulo-nimbus | ||
- | turbulances in the cloud layer as of | + | turbulences in the cloud layer as of |
* None | * None | ||
* Light | * Light | ||
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All your saved weather presets are listed here. There is no limit in the number of weather presets you can define. | All your saved weather presets are listed here. There is no limit in the number of weather presets you can define. | ||
- | To delete a weather preset again, just right-click (for touch-screens: "long touch") on one of the presets. Then you will be asked if you want to delete it. | + | ==== Pop-Up Menu ==== |
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/weather-presets-pop-up-menu.png?nolink|}} | ||
+ | |||
+ | If you right click (long "touch") on a weather preset this pop-up menu will be shown enabling you to rename, delete or edit an existent weather preset again. | ||
+ | |||
+ | === Rename Weather Preset === | ||
+ | |||
+ | {{https://www.fs-flightcontrol.com/img/manual/features/conditions/weather-presets-rename.png?nolink|}} | ||
+ | |||
+ | Here you can set a new name for an existent weather preset. | ||
===== Season and Time ===== | ===== Season and Time ===== | ||
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Beside a very detailed weather configuration system this module offers here also an easy way to change the current simulation rate of the simulator. | Beside a very detailed weather configuration system this module offers here also an easy way to change the current simulation rate of the simulator. | ||
+ | |||
+ | Only for X-Plane additionally the actual simulation rate is shown next to the currently requested one. For Prepar3D, FSX and FSW these two are always identical. | ||
===== General Info ===== | ===== General Info ===== |