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features:conditions [2016/11/24 12:49]
Andreas Breitschopp
features:conditions [2017/08/02 17:04]
Andreas Breitschopp [Wind Aloft Layers]
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 Here all themes that are available in the flight simulator are listed and can be activated with just one click. Here all themes that are available in the flight simulator are listed and can be activated with just one click.
 +
 +:i: Note: This section does not appear if Active Sky is enabled as weather engine in the [[features/​settings#​weather_engine|Settings]] module.
  
 ===== Weather Mode for Active Sky Weather Engine ===== ===== Weather Mode for Active Sky Weather Engine =====
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 :i: Note: You can change the used real-time weather source in the [[features/​settings#​real-time_weather_source|Settings]] module. :i: Note: You can change the used real-time weather source in the [[features/​settings#​real-time_weather_source|Settings]] module.
 +
 +:i: Note: This section does only appear if Prepar3D, FSX or FSW is selected as simulator type and Active Sky is not enabled as weather engine in the [[features/​settings#​weather_engine|Settings]] module.
 +
 +===== Real-Time Weather for X-Plane =====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​real-time-weather-x-plane.png?​nolink|}}
 +
 +You have the option to enable real-time weather in this section.
 +
 +Additionally you will see the current availability status of the real-time weather and you have the option to use the button ''​Refresh Real-Time Weather Now''​ to reload the weather at any time.
 +
 +:i: Note: This section does only appear if X-Plane is selected as simulator type.
  
 ==== Continous Real-Time Weather ==== ==== Continous Real-Time Weather ====
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 Additionally an altitude range can be set: So if you define, for example, an custom altitude of 10,000 ft and an altitude range of 1,000 ft the effect will be active between 9,500 and 10,500 ft. Additionally an altitude range can be set: So if you define, for example, an custom altitude of 10,000 ft and an altitude range of 1,000 ft the effect will be active between 9,500 and 10,500 ft.
 +
 +=== Effect Location ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-location.png?​nolink|}}
 +
 +Select here if the effect should be placed at the current aircraft location, relative to the aircraft location or at a custom absolute location.
 +
 +Additionally a location range can be set defining the radius around the location where the effect should be active.
 +
 +=== Relative to Aircraft Location ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-location-relative.png?​nolink|}}
 +
 +If the effect should be placed relative to the aircraft location, you first need to choose if it should be place in the direction of the current aircraft bearing or in a custom direction.
 +
 +Then you need to define the distance the effect should be placed away from the aircraft.
 +
 +=== Absolute Location ===
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-effects-active-sky-edit-location-absolute.png?​nolink|}}
 +
 +In case of an absolute position you can directly enter the latitude and longitude of the position where the weather effect should be located.
  
 ===== ILS Visibility ===== ===== ILS Visibility =====
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 In case you want to define a completely custom weather situation you can do so in this section. In case you want to define a completely custom weather situation you can do so in this section.
 +
 +:i: Note: This version of the custom weather section appears if Prepar3D, FSX or FSW is selected as simulator type.
  
 ==== Load and Send Weather ==== ==== Load and Send Weather ====
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 You can define all wind layers - including the surface wind - in this section. You can define all wind layers - including the surface wind - in this section.
  
-First enter the speed and optional gust speed (keep it ''​0''​ if not needed) of the wind layer. +First you can define the direction where the wind is coming from. You have two additional options regarding the wind direction:
- +
-Next you can define the direction where the wind is coming from. You have two additional options regarding the wind direction:+
  
 You can define it as ''​Entirely Variable''​ or even enter the ''​from''​ and ''​to''​ direction where the wind is coming from. If the wind should come only from a fixed direction, just keep the ''​Entirely Variable Direction''​ check box unchecked and the variation input fields as ''​0''​. You can define it as ''​Entirely Variable''​ or even enter the ''​from''​ and ''​to''​ direction where the wind is coming from. If the wind should come only from a fixed direction, just keep the ''​Entirely Variable Direction''​ check box unchecked and the variation input fields as ''​0''​.
 +
 +Next enter the speed and optional gust speed (keep it ''​0''​ if not needed) of the wind layer.
  
 Next you can define if the current wind layer is a surface wind or an wind aloft. In case of a surface wind you have the additional option to define a depth/​height of the wind and if it is a wind aloft you can define a maximum altitude (MSL) for it instead. Next you can define if the current wind layer is a surface wind or an wind aloft. In case of a surface wind you have the additional option to define a depth/​height of the wind and if it is a wind aloft you can define a maximum altitude (MSL) for it instead.
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 :i: Note: You may add as many wind layers as you want, but there can be only one of them defined as surface wind. :i: Note: You may add as many wind layers as you want, but there can be only one of them defined as surface wind.
  
-Finally you can define ​turbulances ​in this wind layer as+Finally you can define ​turbulences ​in this wind layer as
   * None   * None
   * Light   * Light
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   * Round   * Round
   * Anvil   * Anvil
-turbulances ​in the cloud layer as of+turbulences ​in the cloud layer as of
   * None   * None
   * Light   * Light
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 Here you can define the atmospheric pressure for your custom weather situation. Here you can define the atmospheric pressure for your custom weather situation.
 +
 +===== Custom Weather for X-Plane =====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane.png?​nolink|}}
 +
 +In case you want to define a completely custom weather situation you can do so in this section.
 +
 +:i: Note: This version of the custom weather section appears if X-Plane is selected as simulator type.
 +
 +==== Atmospheric Conditions ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-atmospheric-conditions.png?​nolink|}}
 +
 +Here you can first define the visibility followed by the precipitation and storminess as percentage.
 +
 +Additionally the temperature,​ dew point and atmospheric pressure can be set.
 +
 +==== Thermals ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-thermals.png?​nolink|}}
 +
 +You can define thermal effects in this section.
 +
 +First enter the altitude where the thermal effect should occur.
 +
 +Then you can set its coverage as percentage as well as the climb rate.
 +
 +==== Wind Layers ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-wind-layers.png?​nolink|}}
 +
 +You can define all wind layers in this section.
 +
 +First enter the direction, altitude and speed of the wind layer.
 +
 +Next you can define the turbulence intensity between ''​0''​ and ''​10''​.
 +
 +Finally the gust direction change and speed increase can be set.
 +
 +==== Bodies of Water ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-bodies-water.png?​nolink|}}
 +
 +In this section the water wave height and direction can be defined.
 +
 +==== Cloud Layers ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-cloud-layers.png?​nolink|}}
 +
 +Here you can define all cloud layers of the custom weather situation.
 +
 +First choose the cloud type as of
 +  * Cirrus
 +  * Few Cumulus
 +  * Scattered Cumulus
 +  * Broken Cumulus
 +  * Overcast Cumulus
 +  * Stratus
 +
 +Then you can enter a base and top altitude (MSL) for the cloud layer.
 +
 +==== Runway Conditions ====
 +
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​custom-weather-x-plane-runway-conditions.png?​nolink|}}
 +
 +Here you can choose the runway conditions as of
 +  * Dry
 +  * Damp
 +  * Wet
 +
 +If you have chosen ''​Damp''​ or ''​Wet''​ you can additionally decide if the runway surface should be patchy or not.
  
 ===== Custom Weather for Active Sky Weather Engine ===== ===== Custom Weather for Active Sky Weather Engine =====
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 You can define the surface wind in this section. You can define the surface wind in this section.
  
-First enter the speed and optional gust speed (keep it ''​0''​ if not needed) of the wind.+First you can define ​the direction where the wind is coming from including a variance.
  
-Next you can define ​the direction where the wind is coming from including a variance.+Next enter the speed and optional gust speed (keep it ''​0''​ if not needed) of the wind.
  
 Also the temperature and the dew point on the surface can be defined here. Also the temperature and the dew point on the surface can be defined here.
  
-Finally you can define ​turbulances ​in the surface wind as:+Finally you can define ​turbulences ​in the surface wind as:
   * None   * None
   * Light   * Light
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 You can define all wind aloft layers in this section. You can define all wind aloft layers in this section.
  
-First enter the speed and the direction of the wind layer.+First enter the direction ​and speed of the wind layer.
  
-Next you can define the temperature and finally the turbulances ​in this wind layer as:+Next you can define the temperature and finally the turbulences ​in this wind layer as:
   * None   * None
   * Light   * Light
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   * Heavy   * Heavy
   * Severe   * Severe
 +
 +:i: Note: The altitudes of the individual wind layers cannot be changed for Active Sky.
  
 ==== Cloud Layers ==== ==== Cloud Layers ====
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   * Cumulus   * Cumulus
   * Cumulo-nimbus   * Cumulo-nimbus
-turbulances ​in the cloud layer as of+turbulences ​in the cloud layer as of
   * None   * None
   * Light   * Light
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 All your saved weather presets are listed here. There is no limit in the number of weather presets you can define. All your saved weather presets are listed here. There is no limit in the number of weather presets you can define.
  
-To delete a weather ​preset again, just right-click (for touch-screens:​ "long touch"​) on one of the presets. Then you will be asked if you want to delete ​it.+==== Pop-Up Menu ==== 
 + 
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-presets-pop-up-menu.png?​nolink|}} 
 + 
 +If you right click (long "touch"​) on a weather preset this pop-up menu will be shown enabling ​you to rename, ​delete ​or edit an existent weather preset again. 
 + 
 +=== Rename Weather Preset === 
 + 
 +{{https://​www.fs-flightcontrol.com/​img/​manual/​features/​conditions/​weather-presets-rename.png?​nolink|}} 
 + 
 +Here you can set a new name for an existent weather preset.
  
 ===== Season and Time ===== ===== Season and Time =====
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 Beside a very detailed weather configuration system this module offers here also an easy way to change the current simulation rate of the simulator. Beside a very detailed weather configuration system this module offers here also an easy way to change the current simulation rate of the simulator.
 +
 +Only for X-Plane additionally the actual simulation rate is shown next to the currently requested one. For Prepar3D, FSX and FSW these two are always identical.
  
 ===== General Info ===== ===== General Info =====